Slide Down is a modern-style endless runner arcade game where players control a glowing ball sliding down challenging 3D rooftops. There are no jump buttons, no weapons—everything in this game revolves around controlling direction, feeling gravity, and maintaining a steady pace. Such minimalism results in an always thrilling and engaging experience for the player.

The ball will be rolling nonstop on the infinite slides from the very beginning. The only job you have is to control the ball very precisely, moving it left and right to avoid hitting anything or falling off the roofs.
Players are put into a situation where they have to build up their control of inertia as well as develop their reflexes during the game, since they will encounter sharp turns, inclined surfaces, and narrow paths. One mistake can lead to game over, and that makes every moment of the movement tense.
With Slide Down, no moment is spared from the action. Red barriers will come up in large numbers, completely obstructing your way and making you act without delay. In addition, the divided sections, tunnels, and inclined planes constantly change layout, making each playthrough different.
At the end of some segments, a speed booster will unexpectedly activate, increasing speed and testing your control limits.
Scores are calculated based on:
Just one collision or falling off a rooftop will end the playthrough immediately. Global leaderboards motivate players to optimize their control skills, relying not only on reflexes but also on stability.
No complicated controls; everything focuses on precision and the feel of movement.